make a TAS bot for Super Mario World with lua code in bizhawk emulator
Creating a Tool-Assisted Speedrun (TAS) bot for Super Mario World using Lua in the BizHawk emulator involves scripting to automate gameplay. Below is a basic example of how you might start such a project. This script will make Mario move to the right continuously. Note that creating a full TAS bot is a complex task that requires a deep understanding of the game mechanics, memory addresses, and the Lua API provided by BizHawk.
Tools
-> Lua Console
to open the Lua scripting interface.Here is a simple Lua script to get you started:
-- Simple TAS bot for Super Mario World in BizHawk
-- This script makes Mario move to the right continuously
-- Function to press a button
function pressButton(button)
local inputTable = {}
inputTable[button] = true
joypad.set(1, inputTable)
end
-- Main loop
while true do
-- Press the right button
pressButton("right")
-- Advance the frame
emu.frameadvance()
end
Tools
-> Lua Console
.Script
-> Open Script
and select the Lua script file you created.while true do
loop runs indefinitely, pressing the right button and advancing the frame on each iteration.To create a more sophisticated TAS bot, you would need to:
memory.readbyte
or memory.readword
to read game state values.Here is an example of reading Mario's X position:
-- Function to get Mario's X position
function getMarioX()
return memory.readword(0x94)
end
-- Main loop
while true do
local marioX = getMarioX()
print("Mario's X position: " .. marioX)
-- Press the right button
pressButton("right")
-- Advance the frame
emu.frameadvance()
end
0x94
0x96
0x71
Creating a full-fledged TAS bot requires a lot of trial and error, as well as a deep understanding of the game's mechanics and memory layout. The above examples are just starting points to help you get familiar with Lua scripting in BizHawk.